These audiotables also contain duplicate sound effects for particular sounds, which varies from the US/Japanese release counterparts that store each sound effect only once. The 64DD version of Super Mario 64 is unique because it contains two copies of the audiotable, possibly indicating the developers might not have been concerned about optimizing 64DD disk space. In Nintendo 64 games, the audiotable is the file that contains all of the raw binary sound effects and instruments a game uses.
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